I think that we can hope for an even bigger update for the December update that should be coming in a few weeks. A new update is now live Clash Royale servers are now under maintenance, but once its done, you will. That’s everything for the November update. Clash Royale Miner Update Patch Notes (March 30) By Mehrdad Khayyat. A percentage of In App Purchases made in the Shop while supporting a Creator will go directly to that Creator! (BETA) Added Creator Boost support for Supercell Creators (e.g YouTubers who make Clash Royale content). Mirror effect added to make it clear that a unit is a mirrored version Player hand now load cards & responds faster Updated text localization for card info screensįixed super annoying notification after unlocking a Tower Skinīug that allowed wrong card to be selected and played now fixed. Victory Gold rewards now remain consistent with Arenaĭeath Damage no longer damages Towers in Tiebreakers We now have more space for stats, and will be adding more in-depth information to these card screensĮnjoy new artwork of your favorite characters! More art to card info screens over time for those that don’t have anyĮach player now receives one ‘fast runner’ (e.g Hog Rider) and one ‘big runner’ (e.g Giant)Īdded Elixir Golem to Arena 11 reward node The card preview shows a few clear examples of how and how NOT to use a card See how a card looks and plays within the Arena PHOENIX Hitpoints: -13 WHY This nerf provides more counterplay (Lightning now destroys Phoenix) and decreases the overall strength of the card. We have given our card info screens a makeover! We are also reworking Arrows to function slightly differently, making them slightly more powerful! Read the full changes below.įires in 3 waves instead of 1 (0.4sec total) We are adding Area Damage back to Witch, and reverting the changes we made to Executioner. Overtime now lasts for 2 minutes instead of 3, and includes x3 Elixir generation in the last minute.Įach minute increases the Elixir generation Here’s everything that was added in the November 2019 update to Clash Royale!Īll games are now 5 MINUTES LONG, instead of 6! This is a small changes which fixes some inconsistencies with card interactions at certain levels.Clash Royale suddenly revealed an update for November 2019, bringing with it a new card named the battle healer, new balance changes, and changes to more gamemodes. Congrats If you have The Log in your Collection!īomber HP decreased by 2%, damage increased by 2% Wow seems like Supercell really want to for people to use The Log. The Log now knocks back ALL ground troops Awesome! Can’t wait to face Lightning in the Arena! You know that? Now we can use Lightning to reset Sparky, Inferno Tower, Royal Giant, Double Prince and even reduces Elixir Collector’s Elixir. Lightning now has the stun effect like Zap, stuns targets for 0.5s At Tournament card levels, Mirror will bring some insane surprise elements for your decks, making your cards 1 level higher than the cap. This surprising change will definitely bring Mirror into our game much better. Mirror is one of the most underused cards in Clash Royale. Mirror now mirrors cards to 1 level higher than its own level This changes for consistency with the Rage’s changes above. Lumberjack’s Rage effect decreased from 40% to 30%, Rage duration decreased by 2s Can’t wait to see tons of funny combos revolving around card! Decreasing its cost to only 2 Elixir makes Rage much more viable. This is a big update which fully changes the Rage. Since the Lumberjack got released, Rage hasn’t seen much in the game. Rage Elixir cost decreased from 3 to 2, duration decreased by 2s, effect decreased from 40% to 30% His main role in the game is to soak up damage. This nerf will absolutely take a small amount of power from his big fists. Clash Royale September Update – Balance Changesĭue to the fact that Giant Poison is extremely popular in the current meta game, this change was expected.
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