![]() The ultra setting on PC eliminates these anomalies altogether and produces a much more pleasing effect. While the game uses bokeh depth of field on consoles, the lower resolution of the effect results in noticeable pixelation artifacts around edges, leaving scenes looking a bit rough. By ticking this up to ultra, however, we noted a dramatic increase in depth of field resolution used during cut-scenes. When it comes to the post-processing pipeline, console versions use the equivalent to the high preset that, curiously enough, is also selected automatically when the general ultra preset is specified on the PC. On PC, tessellation and terrain quality go hand-in-hand with the lower settings resulting in completely flat surfaces across the world. In many cases the two console versions appear to be a match for the PC's medium preset but we noted a number of situations in which detail was greater on PS4, suggesting a higher setting on Sony's console. On the PC version, raising the quality of the tessellation setting simply increases the radius in which detail is rendered. In the case of Dragon Age, tessellation is used heavily throughout the experience with the game's various rocky paths and stone-work making great use of the technique. One of the most demanding settings in any game, tessellation is useful for dynamically increasing the quality and complexity of the underlying polygon meshes used throughout the game. While the quality at a glance is very similar to the high preset on consoles there are a few points of discussion that warrant a mention.įirst up, tessellation. LOD (level of detail) management in particular is very impressive here as there isn't a lot of obvious pop-in visible while exploring. More importantly, the world is richly detailed on all three platforms while offering solid performance. The PC version offers presets ranging from low all the way up to ultra, with the console versions seemingly falling somewhere between medium and high. Dragon Age: Inquisition: Xbox One vs PC.Dragon Age: Inquisition: PlayStation 4 vs PC.We recommend 1080p resolution and full-screen playback for the best experience. Dragon Age: Inquisition compared on PlayStation 4 and Xbox One. Anti-aliasing-wise, MSAA impacts performance as you would expect, but there's no denying that it looks excellent when combined with the standard post-process solution. This is a useful feature overall though - upscaling from a lower resolution can increase performance on lower-end PCs, and ensures that HUD elements are displayed as they should be at native res. In Dragon Age this slider only allows the user to reduce the resolution below the selected output resolution whereas BF4 allowed users to use this slider for downscaling purposes too. Curiously the developers have only half-implemented one of Battlefield 4's best features - the resolution scaling slider. Both versions also utilise HBAO and implement decent anisotropic filtering, though the lower resolution on Xbox One does leave textures looking a touch blurrier.Īs expected, the PC version offers full support for arbitrary resolutions in addition to FXAA and MSAA anti-aliasing options. As expected, this looks significantly cleaner when paired with the native 1080p image of the PS4 release, but still works well enough on Xbox One. The console versions both appear to use the same post-process anti-aliasing technique. As the developer revealed, Dragon Age runs at 900p on Xbox One and 1080p on PlayStation 4. ![]() In an attempt to squash launch controversy developers have been increasingly open about rendering resolutions and BioWare is no exception. ![]() We've been spending some time with the Xbox One, PlayStation 4, and PC versions of the game and each one offers an excellent experience worth jumping into - but there are some fascinating differences between each offering. ![]() This new world is massive and ripe for exploration, complete with beautiful, detailed visuals - and as an added bonus, performance is much improved over previous BioWare console efforts. While previous instalments in the series were limited to small areas divided by loading points, Inquisition now presents maps much larger in scale and detail. BioWare utilises DICE's Frostbite 3 technology not just to produce a beautiful, well-optimised experience, but also to open up the gameplay. For all their accomplishments, it's fair to say that previous episodes in the Dragon Age saga lacked something when it came to visual polish and technical acumen - but Inquisition is something different and something really special.
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